Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f4
Issue ID
575555
Regression
Yes
Custom UnityActivity's on Android don't get any "keyDispatchEvent" or "onKeyDown" callbacks
This is a regression from Unity 4.2.
Reproduced on:
Google Nexus 4 (Android 4.3)
Input was sent with:
Nyko Playpad bluetooth controller
Reproduced with:
Unity Version 4.3.0f4 (e01000627d60)
Resolution:
The java path for input events has been deprecated for now. Events can still be injected into the engine using the functions on the UnityPlayer class but all os input is being polled in native using the native input queue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment