Search Issue Tracker
Duplicate
Votes
3
Found in
4.3.0f4
Issue ID
575442
Regression
No
Unity crashes after running scene with constant mesh collisions for more than 24 hours
Steps to reproduce:
1. Create a scene which has hundreds of objects with mesh colliders colliding constantly.
2. Leave the scene to run in editor
3. It will crash after indefinite amount of time
Currently reproduced with Windows 7 Home Premium 64bit with Service Pack 1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
TobyXD
Nov 26, 2013 03:08
This crash can be reproduced in Unity 4.1, 4.2 and 4.3.