Search Issue Tracker
MasterServer.RegisterHost() causes slowdown after 10 seconds
1. Open the attached project
2. Open scene HostRegisterTest
3. Open profiler
4. Enter play mode and inspect the CPU usage
5. After 10 seconds it surges in "Overhead"
The updated networking system does not have this issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- GameObject/Prefab inspector preview is slow for complex hierarchies
- [SRP] Double Sided Global Illumination material flag is not available in SRPs
- My Assets: NullReferenceException trying to load more of my assets
- Async Progress Window : progress items styling is bad
- Light Explorer window does not highlight selected lights