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[XR][XRSDK][Oculus Quest][IL2CPP] Black screen appears on launch in apps...
Repro steps:1. Open QA attached project "repro_1227107"2. Make sure IL2CPP is enabled3. Build and Run4. App launches and skybox is s... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps:1. Open attached project ("OculusUsagesReprop.zip")2. Build and Run on a Quest/Rift3. Touch the left trigger4. Touch the... Read more
Project fails to build from commandline when building to other platform
How to reproduce:1. Download and unzip the folder (link is in the edit)2. Open the folder -> Edit both .bat files Editor path to ... Read more
Preview icons in Project Window are different from Inspector Preview Win...
How to reproduce:1. Open user attached project "UnityTextureImporterBug.zip"2. Observe Preview icons in Project Window and Preview W... Read more
[Profile Analyzer] Marker Details revert to ordering by "Median" column ...
Reproduction steps:1. Open attached project "ProfiAnalyze2020.2.zip"2. In Profile Analyzer window, Load "capture1.pdata"3. In "Marke... Read more
Unclear error (The file '' seems to have merge conflicts...) is thrown w...
How to reproduce:1. Open the attached 'project-1228574.zip' project2. Open the 'GameObject' prefab with a text editor3. Add '<<... Read more
Default Scripting Backend in Universal Render Pipeline template is set t...
Steps to reproduce: 1. Create new project using Universal Rendering Pipeline template2. Open Project Settings and in Player Settings... Read more
Texture importer assigns wrong texture compression formats to lightmap t...
Steps to reproduce: 1. Download and open the attached project2. Open the SampleScene3. Make sure that Auto Generate is disabled4. Ba... Read more
[HDRP] "Show Light by types" drop-down elements do not hide on closing d...
On closing "Show Light By Types" drop-down following properties do not hide:-Show Directional Lights.-Show Punctual Lights.-Show Are... Read more
[HDRP] Volumetric light bias issue near geometry
Reproduction:1) Change manifest2) Open scene Volumetric_bias3) Notice the artifacts near geometry Note: this was spotted by the dev ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open