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Fixed in 2020.2.X

Votes

6

Found in

2019.3.0f6

2019.4

2020.1

2020.2

Issue ID

1228510

Regression

No

[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always returns false

XR SDK

-

Repro steps:
1. Open attached project ("OculusUsagesReprop.zip")
2. Build and Run on a Quest/Rift
3. Touch the left trigger
4. Touch the capacitive thumb element
5. (On Oculus Quest) use volume up and down buttons

Expected result: indexTouch, thumbTouch, volumeDown, volumeUp returns true when they are used
Actual result: indexTouch, thumbTouch, volumeDown, volumeUp remains false/unavaible

Reproducible with: XR SDK 3.2.13 (2019.4.6f1, 2020.1.0f1, 2020.2.0a19)
Could not test with: 2018.4.26f1 (XR SDK not available)

Notes:
- OculusUsages.thumbrest works and returns the state of capacitive thumb element

Tested:
- Oculus Rift

Comments (4)

  1. ohskaren

    Feb 08, 2022 21:46

    I am still having the issue where OculusUsages.thumbTouch is always false, but indexTouch seems to work fine. This is with Unity 2021.2.8f1, XR Plugin Management 4.2.1 and Oculus XR Plugin 1.11.2

  2. TBuntingOVR

    Sep 07, 2020 11:20

    Also an issue for Oculus Quest. Currently able to get valid values from the deprecated CommonUsages in place of OculusUsages in 2019.4 for thumbstick and trigger touch.

  3. a436t4ataf

    Jul 20, 2020 11:25

    @Colinleet yes, there's a lot more broken than that but Unity QA refuses to accept the other parts as bugs, keeps claiming they are duplicates of this, even though this says nothing about e.g. the volume control (which is also broken). I've been asking them to update it for more than 2 months, and I just get ignored each time :(.

  4. colinleet

    Jun 26, 2020 16:09

    This report also leaves out that that griup touch functionality is also broken and only returns false. Only the thumb touch is working at this time in my setup (2019.4.1f1 LTS using XR Plugin Management 3.2.10 and Oculus XR Plugin 1.3.4).

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