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Fixed in 2020.2.X
Votes
6
Found in
2019.3.0f6
2019.4
2020.1
2020.2
Issue ID
1228510
Regression
No
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always returns false
Repro steps:
1. Open attached project ("OculusUsagesReprop.zip")
2. Build and Run on a Quest/Rift
3. Touch the left trigger
4. Touch the capacitive thumb element
5. (On Oculus Quest) use volume up and down buttons
Expected result: indexTouch, thumbTouch, volumeDown, volumeUp returns true when they are used
Actual result: indexTouch, thumbTouch, volumeDown, volumeUp remains false/unavaible
Reproducible with: XR SDK 3.2.13 (2019.4.6f1, 2020.1.0f1, 2020.2.0a19)
Could not test with: 2018.4.26f1 (XR SDK not available)
Notes:
- OculusUsages.thumbrest works and returns the state of capacitive thumb element
Tested:
- Oculus Rift
Comments (4)
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ohskaren
Feb 08, 2022 21:46
I am still having the issue where OculusUsages.thumbTouch is always false, but indexTouch seems to work fine. This is with Unity 2021.2.8f1, XR Plugin Management 4.2.1 and Oculus XR Plugin 1.11.2
TBuntingOVR
Sep 07, 2020 11:20
Also an issue for Oculus Quest. Currently able to get valid values from the deprecated CommonUsages in place of OculusUsages in 2019.4 for thumbstick and trigger touch.
a436t4ataf
Jul 20, 2020 11:25
@Colinleet yes, there's a lot more broken than that but Unity QA refuses to accept the other parts as bugs, keeps claiming they are duplicates of this, even though this says nothing about e.g. the volume control (which is also broken). I've been asking them to update it for more than 2 months, and I just get ignored each time :(.
colinleet
Jun 26, 2020 16:09
This report also leaves out that that griup touch functionality is also broken and only returns false. Only the thumb touch is working at this time in my setup (2019.4.1f1 LTS using XR Plugin Management 3.2.10 and Oculus XR Plugin 1.3.4).