Search Issue Tracker
By Design
Votes
0
Found in
2019.3.8f1
Issue ID
1231859
Regression
Yes
Default Scripting Backend in Universal Render Pipeline template is set to il2cpp
Steps to reproduce:
1. Create new project using Universal Rendering Pipeline template
2. Open Project Settings and in Player Settings notice that Scripting Backend is set to il2cpp
Expected result: Scripting backend is Mono, like with any other template
Reproduced with: 2019.3.8f1
Not reproducible: 2019.3.7f1, 2020.1.0b4, 2020.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note:
concious decision due to the performance gains and greater platform reach