Search Issue Tracker
By Design
Votes
0
Found in
2019.3.8f1
Issue ID
1231859
Regression
Yes
Default Scripting Backend in Universal Render Pipeline template is set to il2cpp
Steps to reproduce:
1. Create new project using Universal Rendering Pipeline template
2. Open Project Settings and in Player Settings notice that Scripting Backend is set to il2cpp
Expected result: Scripting backend is Mono, like with any other template
Reproduced with: 2019.3.8f1
Not reproducible: 2019.3.7f1, 2020.1.0b4, 2020.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
concious decision due to the performance gains and greater platform reach