Search Issue Tracker
By Design
Votes
0
Found in
2019.3.8f1
Issue ID
1231859
Regression
Yes
Default Scripting Backend in Universal Render Pipeline template is set to il2cpp
Steps to reproduce:
1. Create new project using Universal Rendering Pipeline template
2. Open Project Settings and in Player Settings notice that Scripting Backend is set to il2cpp
Expected result: Scripting backend is Mono, like with any other template
Reproduced with: 2019.3.8f1
Not reproducible: 2019.3.7f1, 2020.1.0b4, 2020.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
concious decision due to the performance gains and greater platform reach