Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b18
Issue ID
659845
Regression
No
[ReflectionProbes] Non continuous baking will result in black objects
Baking lighting manually (not using the continuous baking) with reflection probes will result in black objects.
To reproduce:
1. Import the attached package
2. Open scene "GI_Fail". It has a few static objects and a reflection probe (realtime)
3. Open lighting settings
4. Press bake
5. Enter play mode - notice that the scene objects are now black
Using continuous baking fixes the issue. Using a baked reflection probe also fixes the issue.
This is most likely by design, but a warning about using realtime reflection probes with non-continuous baking would be helpful
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment