Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b18
Issue ID
659682
Regression
Yes
AudioImporter does not recognize renamed BlackBerry and Windows Store Apps platforms
Steps to reproduce:
1. Download attached project
2. Open scene main
3. Enter play mode. See reported exception: Unknown platform passed to AudioImporter.ContainsSampleSettingsOverride (Windows Store Apps), please use one of 'Web', 'Standalone', 'iOS', 'Android', 'WebGL', 'PS3', 'PS4', 'PSP2', 'PSM', 'XBox360', 'XboxOne', 'WP8', 'Metro'
UnityEditor.AudioImporter:ContainsSampleSettingsOverride(String)
NewBehaviourScript:OnGUI() (at C:/Users/Dominykas/Desktop/case_659682-Unity5_BugReport_AudioPlatformOverrides/Assets/NewBehaviourScript.cs:11)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment