Search Issue Tracker
Cursor.SetCursor does not hide system cursor
Setting soft cursor via Cursor.SetCursor() will make soft cursor visible, but the native system cursor will remain visible too. Work... Read more
"PostProcessBuildAttribute" link is broken
In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more
Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...
Steps to reproduce : - import the project attached- open the "TileMap" scene- select the TileMap game object in the Hierarchy- click... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached- open the test scene- press play and notice the red light is used- open the proje... Read more
creating prefab from interactive cloth in the scene crashes the editor
1) I created an object with interactive cloth and a cloth renderer.I setup the cloth colliders and see it behave like cloth when I p... Read more
[MultiMonitor] Display.displays always shows only one display
To reproduce:Make sure you have two or more displays.1. Open attached project2. Open scene test3. Enter play mode4. Notice how Displ... Read more
Double border for top and right sides of rect transform with sprite rend...
To reproduce:1. Create new rect transform with sprite renderer2. Set borders3. Notice that right and top borders are duplicated (scr... Read more
Performance of MovieTexture on WP8 is significantly worse than performan...
Performance of MovieTexture on WP8 is significantly worse than performance of Handheld.PlayFullScreenMovie on Android. MovieTexture ... Read more
Unity crashes upon removing rect transform with sprite renderer
To reproduce:1. Create new rect transform with sprite2. Remove rect transform component3. Notice that sprite is still displayed as w... Read more
Sprite should always be selected when opening sprite editor in single mode
To reproduce:1. Set texture to single sprite mode2. Open sprite editor3. Sprite is not selected Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default