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1
votes
Won't Fix

editor crash on trying to use System.Speech.Recognition

Scripting

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Dec 04, 2013

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Version/s: 4.3.1f1

-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro: --unzip attached project --drag Scripts/Tes... Read more

0
votes
By Design

Prefab instances are not updated in the scene after optimizing models

Assets Management

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Dec 04, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Import a model 2. Drag it into scene 3. Drag it back into the hierarchy to make a prefab 4. Go back to Model Import... Read more

0
votes
Not Reproducible

When using materials with texture offsets, lightmapping sometimes uses z...

Global Illumination

-

Dec 03, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Open scene 'scene' 3. Open lightmapping tab 4. Bake lightmaps 5. Notice that incorrect off... Read more

15
votes
Fixed

Audio.PlayScheduled produces artifacts on cpu spikes

Audio

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Dec 03, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Import package the "repro" 2. Open "scene" 3. Enter play mode 4. Press space. it should call "audio.PlayScheduled" ... Read more

1
votes
Fixed

Contextual menu for a shader is shown in the particle system curves

Shuriken

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Dec 03, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - create a new project - create a particle system - enable "Size over Lifetime" and select the Size Curve - re... Read more

0
votes
Fixed

"Error occurred in occluder data computation" thrown when trying to bake...

Camera

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Open scene testas, it contains a terrain and a camera 3. Open Occlusion Culling window and... Read more

0
votes
By Design

[InheritVelocity] Shuriken particles shooting in the wrong direction whe...

Shuriken

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Dec 03, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene - press play and notice that after a few seconds the particles... Read more

0
votes
Duplicate

Removing a rigidbody2d causes the collider outline of a child object to ...

Physics2D

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Create an empty gameobject and attach a rigidbody2d to it 2. Create another gameobject and attach a box collider2d ... Read more

0
votes
Fixed

Typo in License Management window

License

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Dec 03, 2013

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Version/s: 4.3.0f4

In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligable f... Read more

6
votes
Fixed

SkinnedMeshRenderer starts flickering after resuming an app

iOS

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open the attached project 2. Build and run on iPhone4 with iOS 7.0.4 3. Press home button 4. Click on an app icon a... Read more

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