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By Design
Votes
7
Found in
4.1.5f1
Issue ID
549724
Regression
No
[InheritVelocity, Graphics] Shuriken's Inherit Velocity doesn't work properly
Steps to reproduce :
- import the project attached
- open the test scene and press play
- spawn the ship
- use the arrows to move the ships and notice that on the bottom ship some particles are spawned forward and offset
Comments (4)
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karl_jones
Aug 03, 2015 14:23
Hi. The issue here is that the particle system is being driven by physics, if you do this then you should enable interpolation on the rigid body.
karl_jones
Jul 30, 2015 21:11
We are working on a fix for this. More info here: http://forum.unity3d.com/threads/shuriken-inherit-velocity-doesnt-work-properly.159701/#post-2228822
Karwoch
Jun 20, 2015 13:08
Basically any trail effect of moving object will be corrupted by this bug, this one will be very important in my future projects, as this make impossible to create realistically looking afterburner with smoke - if object is moving smoke is affected by its parent move - that is why inherit velocity is so important. But in any higher speeds this one displace origin of smoke, so there is no way to use inherit velocity. And there is no way to change velocity in any direction from script, so in local space , so there is no way to create realistic smoke trail in shuriken system.
Unity 5.1 and still issue is actual.
jmurrayufo
Nov 11, 2014 03:11
Issue is also seen in 4.5.5f1.