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If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...
To reproduce:1) Create new project2) Add a plane3) Bake a NavMesh on it through Navigation panel4) Attach a script with this in eith... Read more
Unity crashes with PS3 controller attached
- Press Play with an empty scene in a new project, while having a PS3 controller connected on USB- Press the PS button on the contro... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: Take a project that uses linear lighting Build a player for OSX or Linux Run in windowed mode Verify that render... Read more
Implement manual anti-aliasing for editor line/handle/gizmo rendering
Some drivers can't render nicely AA'd lines, e.g. DX11 on Radeons apparently; or in general when MSAA is off. We should manually ren... Read more
The VoiceOver Accessibility overrides touch functionality
To reproduce: 1) download and open project2) enable VoiceOver on device3) build and run for iOS4) notice the behaviour is off (most ... Read more
Standalone build crashes when closing it
Steps to reproduce : - import Angry Bots- build the scene for development standalone- play the build- attach a breakpoint in "health... Read more
Standalone player crashes when using "Step Over" while debugging
Steps to reproduce : - import Angry Bots- build a dev standalone build- open the "health.cs" script- place a breakpoint at line 71- ... Read more
Rigidbody. Object with sleeping rigidbody doesn't collide with rotating ...
In project there is a plane with the attached script that creates two cubes that fall on the platform and start rotating the platfor... Read more
Unity crashes on some mac machines when building to android
Unity crashes on some mac machines when building to android Some possible solutions:1) Restarting mac2) Closing Eclipse with an acti... Read more
WWW.LoadFromCacheOrDownload doesn't load from cache
-e: see title, it will download the asset every time you start the program--works on windows & osx -repro:--build attached proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS