Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
568374
Regression
No
2D. You cannot input negative values for BoxCollider size from editor, but you can do it from a script
Steps:
1. Create object.
2. Add BoxCollider2D
3. Try to change Size valies to -1
It will automaticaly change it to 1e-5.
You can set negative size from script.
gameObject.GetComponent<BoxCollider2D>().size = -Vector2.one;
And it is inconsistant with 3D colliders, because we can set negative size from Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Add comment