Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0b5
Issue ID
568376
Regression
No
Physics. Inconsistency between 3D and 2D physics. Setting negative mass for rigidbody2D doesn't produce any warnings
Steps:
1. Create an object
2. Add Rigidbody2D to this object.
3. Add custom script in which mass of the object is changed to negative value
gameObject.rigidbody.mass = -1;
When you play the scene there will be no error or warning messages.
For Rigidbody in the same situation you'll get an error:
Body::setMass: mass is -1.000000, should be positive!
UnityEngine.Rigidbody:set_mass(Single)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment