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Lightmapping.isRunning causes a freeze if it is put in a while-loop
If you try to put Lightmapping.isRunning in While loop condition, and execute the code (for example, using BakeAsync and then checki... Read more
[ReflectionProbes] Mismatch in Lighmapping.BakeReflectionProbe between S...
In Scripting Reference, BakeReflectionProbe has only one parameter inside of it - ReflectionProbe probe. However, when writing the c... Read more
Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...
If you call Lightmapping.Clear while baking, the error message returned makes no sense at all:&GetLightProbes() == ::GetLightPro... Read more
DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...
If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more
There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's
The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more
[IL2CPP] App crash after Game Center login
1. Open attached project "repro_664909-ill2cppsociallogin"2. Build to iOS3. App will crash after local user login on Game Center Read more
[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...
To reproduce:1. Open attached project2. Open test scene3. Open scene view4. Select player5. Move player up or down6. Notice that lin... Read more
[iOS] Crashes on HandHeld.Play when default orientation is not Auto Rota...
To Reproduce: 1. Open the project 'case_663598-test_project.zip' attached to the post.2. Make sure that default orientation is set t... Read more
Surface shader with alpha blending and custom lighting function does not...
To reproduce:1. Open attached project2. Open SparkStar scene3. Press play4. Notice BillboardStar is not visible (the shader needs a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty