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Fatal Error when importing Sample Assets (Beta) from Asset Store
To reproduce:- Create a new project- Open Asset Store and search for a project (like Sample Assets or AngryBot)- Import the project-... Read more
Memory Stream corrupt crash when importing Angry Bots
To reproduce:1. Create a new project and import angry bots (from store)2. While importing an error pops up - "The file MemoryStream ... Read more
Image doesn't position and scale properly using Physical Resolution
Steps to repro:1. Open the attached project and the scene2. Note the details:- PhysicalResolution component was added to canvas(actu... Read more
The documentation for WWW.LoadFromCacheOrDownload has some problems
In the WWW.LoadFromCacheOrDownload documentation http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html there are ... Read more
The documentation for the WWW constructor is cut off
The WWW class constructor documentation http://docs.unity3d.com/ScriptReference/WWW-ctor.html has a missing function prototype. The ... Read more
WP8 player fails to build if project has const float in coroutine
The following lines will cause build to fail:IEnumerator Test(){const float testFloat = 1f;yield break;} Read more
Inaccurate link in scripting API to information about Rigidbody sleeping
In the scripting API page of the Rigidbody.Sleep http://docs.unity3d.com/ScriptReference/Rigidbody.Sleep.html there is a link to "Ph... Read more
InputField.InputType.Password does not work correctly when the input fie...
To reproduce the bug: 1. Create an input field2. Set Input Type: Password3. Play and type something4. Once you deselect the input fi... Read more
different event order for context click
1) Error:When using the right click in Mac, the order of events are:-MouseDown-ContextClick-MouseUp but in Windows, they are:-MouseD... Read more
Crash on CreateEnlightenGeometryJob::Prepare
Steps to reproduce:1. Open the attached project and the scene2. Set lightmap GI workflow to 'Iterative'3. Select the main model and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS