Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.3f1
Issue ID
588301
Regression
Yes
There is no way to use both platform-specific and editor plugin DLLs in the same project
If editor has compiled plugin binary and scripts which use it, it will not be possible to build application.
The only workaround is possible by deleting editor plugin binaries and scripts dependent on them.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment