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Inspector - component property names overflow into property value space
Steps to reproduce:1. Open the attached project2. Select the gameObject which has an attached component script3. Observe the script ... Read more
Unity web player game using Google Chrome will not allow input
Steps to reproduce:1. Open the build (build/build.html) with Chrome or build the project to webplayer platform2. Press 'Run this tim... Read more
Not possible to commit projects to Asset Server
When trying to commit any project (even completely new one to Asset Server, getting the error: "Could not prepare upload. value "429... Read more
Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a terrain populated with grass and a camera that is moved alo... Read more
Library folder is larger in 5.0
Steps to reproduce : - download both of the projects attached and notice that the Library folder for the 5.0 project is larger than ... Read more
Static batching uses too many draw calls in Unity 5
Steps to reproduce:1. Open the attached project and the scene in 4.5.x2. Press play3. Observe that drawcalls in the stats are 24. Op... Read more
Script updater still updates when you click the "X"
To reproduce:1. Open attached project. It contains a script that can be upgraded.2. Open up the upgrade menu and close it via "X" - ... Read more
Using the OnClick list for functions which have object as a parameter se...
Steps to reproduce : - import the project attached- open the "test" scene- select the Button in the Hierarchy and notice under the O... Read more
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.- Create ... Read more
Freeze when calling Profiler.EndSample() while profiler is open
Steps to repro:1. Open the attached project and the scene2. Open the profiler3. Press play4. Observe the freeze Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS