Search Issue Tracker
[Post Processing ] Volume properties are misaligned in its preset asset.
Postprocessing Volume properties are misaligned in its preset asset. Steps to repro:1. Create a new project.2. Windows > Package ... Read more
[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from P...
Reproduction steps:1. Open "1185474_minimal_2.zip" project2. Enter play mode3. Open the "Stats" tab4. Note the FPS5. Select "POSTPRO... Read more
AssertionException: Assertion failure. Value was Null errors with Post-P...
Steps to reproduce:1. Open supplied project2. Open Scene "empty"3. Press the recompile button (the location is sent by the user in t... Read more
Post Processing not getting correct render target when using Camera.SetR...
How to reproduce:1. Open "SampleScene" from the attached project2. Open Game View and Frame Debugger windows3. In Hierarchy select "... Read more
Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...
MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more
[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce:1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)2. If there are no errors in console, enter... Read more
[Post-Processing] InvalidOperationException errors are continuously thro...
Post-processing profile preset properties disappear on resetting and InvalidOperationException errors are thrown continuously. Steps... Read more
[XR][PostProcessing] Ambient Occlusion is misaligned when using Single P...
How to reproduce:1. Open attached project ("1217583-repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Post-pro... Read more
Crash in ShaderLab::TexEnv::SetTextureInfo when running Play Mode for a ...
How to reproduce:1. Open user-submitted project (ML Shader play 2.zip)2. Open the SampleScene3. Note the immediate ArgumentException... Read more
[Postprocessing ] HDRP postprocessing sample conflicts with Unity Postpr...
The postprocessing sample under HDRP package conflicts with PostProcessing unity package in package manager. Refer the attached scre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument