Search Issue Tracker
Fixed in 3.2.2
Votes
0
Found in [Package]
3.0.3
Issue ID
1406776
Regression
Yes
Recorded Image Sequence with Recorder and FXAA enabled produces image with alpha artifacts when "Include Alpha" enabled
Reproduction steps:
1. Open the attached “1406776.zip” project
2. Open the “SampleScene” Scene
3. Window > General > Recorder > Recorder Window
4. In the Recorder window select "Recording Mode" as "Single Frame"
5. Add "Image Sequence" recorder
6. Change "Source" to "Targeted Camera"
7. Change "Media File Format" to "PNG" and enable "Include Alpha"
8. Click the "Start Recording" button
Expected result: The recorded Image Sequence looks the same as in the Game window
Actual result: The recorded Image Sequence has alpha artifacts
Reproducible with: 3.0.3, 3.2.1 (2019.4.36f1, 2020.3.30f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7)
Not reproducible with: 3.0.1 (2019.4.36f1, 2020.3.30f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7)
Notes:
- Only happens with the FXAA Post Processing setting
- Can also be seen by exporting frame to EXR on the Post Processing component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 3.2.2):
Fixed in 3.2.2 (2022.2.0a1)
Resolution Note (fix version 3.2.2):
Fixed in 3.2.2 (2021.3.0f1)
Resolution Note (fix version 3.2.2):
Fixed in 3.2.2 (2020.3.0f1)
Resolution Note:
Fixed in 3.2.2 (2022.1.0a1)