Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
3.2.0
Issue ID
1390171
Regression
Yes
[M1] Object with Transparent / Fade Material shows through opaque object in Player when Screen Space Reflections is enabled
How to reproduce:
1. Open the user's attached project "ssr transparency issue.zip"
2. Build and Run
Expected result: The object with Transparent or Fade Material does not show through the opaque object
Actual result: The object with Transparent or Fade Material shows in front of the opaque object
Reproducible with: 2.3.0 (2020.3.23f1, 2020.3.25f1), 3.2.0 (2020.3.25f1, 2021.2.7f1, 2022.1.0b2)
Not reproducible with: 2.3.0, 3.2.0 (2019.4.34f1, 2020.3.22f1)
Notes:
- Reproducible in Game view with Unity 2022.1.0b2
- Not reproducible when Building with Intel 64-bit architecture
- Only reproducible on macOS with M1 chip
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1341052