Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
3.2.0
Issue ID
1390171
Regression
Yes
[M1] Object with Transparent / Fade Material shows through opaque object in Player when Screen Space Reflections is enabled
How to reproduce:
1. Open the user's attached project "ssr transparency issue.zip"
2. Build and Run
Expected result: The object with Transparent or Fade Material does not show through the opaque object
Actual result: The object with Transparent or Fade Material shows in front of the opaque object
Reproducible with: 2.3.0 (2020.3.23f1, 2020.3.25f1), 3.2.0 (2020.3.25f1, 2021.2.7f1, 2022.1.0b2)
Not reproducible with: 2.3.0, 3.2.0 (2019.4.34f1, 2020.3.22f1)
Notes:
- Reproducible in Game view with Unity 2022.1.0b2
- Not reproducible when Building with Intel 64-bit architecture
- Only reproducible on macOS with M1 chip
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
This is a duplicate of issue #1341052