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Scrolling shadergraph dragging an edge connection to the side of window ...
Repro steps:1. Open Assets -> Shaders -> ColoredPencil.shadergraph1.5. If there are previews displayed (there shouldn't be but... Read more
[HDRP] Newly created HD Lit Graph throws exception on opening, so Shader...
Visual Studio opens up instead of Shader graph Editor on opening the HD Lit Graph and "ArgumentException: Value Unknown is not prese... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps:1. Create an add node2. Plug a Sample Texture 2D node into the top slot3. Plug a Vertex ID node into the bottom slot4. P... Read more
[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...
LWRP implementation of Scene Depth has incorrect data for UV input when rendering in StereoLWRP implementation of Scene Color doesnt... Read more
[Shader Graph] Scroll bar in the blackboard is not usable because of ove...
Steps To Reproduce:1. Create a new Project2. Window > Package Manager>Shader Graph> Import3. Project > Shader > Creat... Read more
[Shader Graph] Property connector icon in a node is distorted
All the properties connector icons from a node are distorted when any node is created, refer attached video Steps to repro:1 Create ... Read more
Shadergraph preview for lit and unlit sprite master node wrong color whe...
Reproduces on all versions of Shadergraph with the Sprite Lit and Unlit shadergraphs (6.9.1, 7.0.1, 7.1.1 and Github Master 8.0.0 (e... Read more
[Shadergraph] renaming properties does not cause the property nodes to c...
Reproduces on Master (ff31134193)Does not reproduce on 8.1.0Repro steps:1. Open a shadergraph2. Create a Vector 1 property and drag ... Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/ReleaseMay affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it s... Read more
Nodes don't change their preview to display a sphere when their inputs u...
How to reproduce:1. Open the attached "ShaderGraphPreview.zip" project2. Open the "test" shader graph3. Inspect the Preview, Multipl... Read more
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