Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1193084
Regression
No
Scrolling shadergraph dragging an edge connection to the side of window is slower when framerate is lower
Repro steps:
1. Open Assets -> Shaders -> ColoredPencil.shadergraph
1.5. If there are previews displayed (there shouldn't be but adding this step just in case) right click and choose "collapse all previews"
2. click a node edge as if you were going to connect an output/input to something, and drag it to the side of the shadergraph, the shadergraph will start scrolling
3. Observe the speed at which it scrolls
4. Right click the shadergraph and select "expand all previews"
5. Click a node edge again and drag it off screen
Expected result: the scrolling speed should control for delta time and scroll at the same approximate speed
Actual result: the scrolling speed is slower with the reduced framerate
Note: if you are doing this on a powerful computer and the framerate does not drop with all previews open, attempt reproducing this on a less powerful machine, or add a bunch of preview nodes to the shadergraph to slow it down
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note:
Low priority defect and unlikely to be fixed for the near future.