Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1193084
Regression
No
Scrolling shadergraph dragging an edge connection to the side of window is slower when framerate is lower
Repro steps:
1. Open Assets -> Shaders -> ColoredPencil.shadergraph
1.5. If there are previews displayed (there shouldn't be but adding this step just in case) right click and choose "collapse all previews"
2. click a node edge as if you were going to connect an output/input to something, and drag it to the side of the shadergraph, the shadergraph will start scrolling
3. Observe the speed at which it scrolls
4. Right click the shadergraph and select "expand all previews"
5. Click a node edge again and drag it off screen
Expected result: the scrolling speed should control for delta time and scroll at the same approximate speed
Actual result: the scrolling speed is slower with the reduced framerate
Note: if you are doing this on a powerful computer and the framerate does not drop with all previews open, attempt reproducing this on a less powerful machine, or add a bunch of preview nodes to the shadergraph to slow it down
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Low priority defect and unlikely to be fixed for the near future.