Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
6.9.1 (release)
Issue ID
1184656
Regression
No
Shadergraph preview for lit and unlit sprite master node wrong color when color is set directly on master node
Reproduces on all versions of Shadergraph with the Sprite Lit and Unlit shadergraphs (6.9.1, 7.0.1, 7.1.1 and Github Master 8.0.0 (eca116d0f3))
Repro steps:
1. Use a project with Universal RP
2. Create a new Sprite Unlit shadergraph, and open it
3. Change the color input to the master node to red, without creating a color node input
Expected result: the preview is red
Actual result: the preview is yellow
Notes: This only affects the preview in Shadergraph. Materials with the shader in the material preview and the scene will be the correct color.
This only affects setting the color directly on the master node. Sampled and inline colors and textures will preview correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment