Search Issue Tracker
Fixed in 5.8.0
Votes
0
Found in [Package]
5.6.1
Issue ID
1134980
Regression
Yes
[HDRP] Newly created HD Lit Graph throws exception on opening, so ShaderGraph does not open. With no HDRP Asset assigned.
Visual Studio opens up instead of Shader graph Editor on opening the HD Lit Graph and "ArgumentException: Value Unknown is not present in the list of possible values" exception thrown in the console.
Steps to repro:
1. Open the attached project.
2. Right Click on Project View.
3. Create > Shader > HDRP > Lit Graph.
4. Select the newly created Shader Graph and open Shader Editor.
Actual Result: Visual Studio opens up instead of Shader graph Editor.
"ArgumentException: Value Unknown is not present in the list of possible values" exception thrown in the console.
Expected Result: Shader graph Editor opens with HD Lit Master node.
Reproducible on: 5.6.1, 5.3.1.
Working Fine in 5.2.3
Checked on Unity Version: 2019.1.0b6, 2019.2.0a8.
Environment:
Windows & Mac.
Stack trace:
Exception thrown while invoking [OnOpenAssetAttribute] method 'UnityEditor.ShaderGraph.ShaderGraphImporterEditor:OnOpenAsset (int,int)' : ArgumentException: Value Unknown is not present in the list of possible values
UnityEditor.UIElements.PopupField`1[T].set_value (T value) (at C:/buildslave/unity/build/Editor/Mono/UIElements/Controls/PopupField.cs:48)
UnityEditor.Experimental.Rendering.HDPipeline.Drawing.HDLitSettingsView.<.ctor>b__3_28 (UnityEditor.UIElements.PopupField`1[T] field) (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitSettingsView.cs:55)
UnityEditor.Graphing.Util.UIUtilities.Add[T] (UnityEngine.UIElements.VisualElement visualElement, T elementToAdd, System.Action`1[T] action) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Util/UIUtilities.cs:53)
UnityEditor.Experimental.Rendering.HDPipeline.Drawing.HDLitSettingsView.<.ctor>b__3_1 (UnityEditor.ShaderGraph.Drawing.PropertyRow row) (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitSettingsView.cs:53)
UnityEditor.Graphing.Util.UIUtilities.Add[T] (UnityEngine.UIElements.VisualElement visualElement, T elementToAdd, System.Action`1[T] action) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Util/UIUtilities.cs:53)
UnityEditor.Experimental.Rendering.HDPipeline.Drawing.HDLitSettingsView..ctor (UnityEditor.Experimental.Rendering.HDPipeline.HDLitMasterNode node) (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitSettingsView.cs:49)
UnityEditor.Experimental.Rendering.HDPipeline.HDLitMasterNode.CreateCommonSettingsElement () (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitMasterNode.cs:818)
UnityEditor.ShaderGraph.MasterNode`1[T].CreateSettingsElement () (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Data/Nodes/MasterNode.cs:150)
UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, UnityEditor.Experimental.GraphView.IEdgeConnectorListener connectorListener) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/Views/MaterialNodeView.cs:180)
UnityEditor.ShaderGraph.Drawing.GraphEditorView.AddNode (UnityEditor.ShaderGraph.AbstractMaterialNode node) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/Views/GraphEditorView.cs:546)
UnityEditor.ShaderGraph.Drawing.GraphEditorView..ctor (UnityEditor.EditorWindow editorWindow, UnityEditor.ShaderGraph.GraphData graph, UnityEditor.Graphing.Util.MessageManager messageManager) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/Views/GraphEditorView.cs:215)
UnityEditor.ShaderGraph.Drawing.MaterialGraphEditWindow.Initialize (System.String assetGuid) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/MaterialGraphEditWindow.cs:534)
UnityEditor.ShaderGraph.ShaderGraphImporterEditor.ShowGraphEditWindow (System.String path) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Importers/ShaderGraphImporterEditor.cs:50)
UnityEditor.ShaderGraph.ShaderGraphImporterEditor.OnOpenAsset (System.Int32 instanceID, System.Int32 line) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Importers/ShaderGraphImporterEditor.cs:60)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
- Xcode crash on "AudioToolbox`AQ::API::V2Impl::AudioQueueProcessingTapGetSourceAudio" when repeatedly opening and closing video via AVPro Video's MTAudioProcessingTap on macOS 26.0+
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
Add comment