Search Issue Tracker
Fixed in 5.8.0
Votes
0
Found in [Package]
5.6.1
Issue ID
1134980
Regression
Yes
[HDRP] Newly created HD Lit Graph throws exception on opening, so ShaderGraph does not open. With no HDRP Asset assigned.
Visual Studio opens up instead of Shader graph Editor on opening the HD Lit Graph and "ArgumentException: Value Unknown is not present in the list of possible values" exception thrown in the console.
Steps to repro:
1. Open the attached project.
2. Right Click on Project View.
3. Create > Shader > HDRP > Lit Graph.
4. Select the newly created Shader Graph and open Shader Editor.
Actual Result: Visual Studio opens up instead of Shader graph Editor.
"ArgumentException: Value Unknown is not present in the list of possible values" exception thrown in the console.
Expected Result: Shader graph Editor opens with HD Lit Master node.
Reproducible on: 5.6.1, 5.3.1.
Working Fine in 5.2.3
Checked on Unity Version: 2019.1.0b6, 2019.2.0a8.
Environment:
Windows & Mac.
Stack trace:
Exception thrown while invoking [OnOpenAssetAttribute] method 'UnityEditor.ShaderGraph.ShaderGraphImporterEditor:OnOpenAsset (int,int)' : ArgumentException: Value Unknown is not present in the list of possible values
UnityEditor.UIElements.PopupField`1[T].set_value (T value) (at C:/buildslave/unity/build/Editor/Mono/UIElements/Controls/PopupField.cs:48)
UnityEditor.Experimental.Rendering.HDPipeline.Drawing.HDLitSettingsView.<.ctor>b__3_28 (UnityEditor.UIElements.PopupField`1[T] field) (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitSettingsView.cs:55)
UnityEditor.Graphing.Util.UIUtilities.Add[T] (UnityEngine.UIElements.VisualElement visualElement, T elementToAdd, System.Action`1[T] action) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Util/UIUtilities.cs:53)
UnityEditor.Experimental.Rendering.HDPipeline.Drawing.HDLitSettingsView.<.ctor>b__3_1 (UnityEditor.ShaderGraph.Drawing.PropertyRow row) (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitSettingsView.cs:53)
UnityEditor.Graphing.Util.UIUtilities.Add[T] (UnityEngine.UIElements.VisualElement visualElement, T elementToAdd, System.Action`1[T] action) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Util/UIUtilities.cs:53)
UnityEditor.Experimental.Rendering.HDPipeline.Drawing.HDLitSettingsView..ctor (UnityEditor.Experimental.Rendering.HDPipeline.HDLitMasterNode node) (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitSettingsView.cs:49)
UnityEditor.Experimental.Rendering.HDPipeline.HDLitMasterNode.CreateCommonSettingsElement () (at Library/PackageCache/com.unity.render-pipelines.high-definition@5.6.1-preview/Editor/Material/Lit/ShaderGraph/HDLitMasterNode.cs:818)
UnityEditor.ShaderGraph.MasterNode`1[T].CreateSettingsElement () (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Data/Nodes/MasterNode.cs:150)
UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, UnityEditor.Experimental.GraphView.IEdgeConnectorListener connectorListener) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/Views/MaterialNodeView.cs:180)
UnityEditor.ShaderGraph.Drawing.GraphEditorView.AddNode (UnityEditor.ShaderGraph.AbstractMaterialNode node) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/Views/GraphEditorView.cs:546)
UnityEditor.ShaderGraph.Drawing.GraphEditorView..ctor (UnityEditor.EditorWindow editorWindow, UnityEditor.ShaderGraph.GraphData graph, UnityEditor.Graphing.Util.MessageManager messageManager) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/Views/GraphEditorView.cs:215)
UnityEditor.ShaderGraph.Drawing.MaterialGraphEditWindow.Initialize (System.String assetGuid) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Drawing/MaterialGraphEditWindow.cs:534)
UnityEditor.ShaderGraph.ShaderGraphImporterEditor.ShowGraphEditWindow (System.String path) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Importers/ShaderGraphImporterEditor.cs:50)
UnityEditor.ShaderGraph.ShaderGraphImporterEditor.OnOpenAsset (System.Int32 instanceID, System.Int32 line) (at Library/PackageCache/com.unity.shadergraph@5.6.1/Editor/Importers/ShaderGraphImporterEditor.cs:60)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment