Search Issue Tracker
Fixed in 10.1.0-preview.3
Votes
0
Found in [Package]
Master (b866415201)
Issue ID
1269616
Regression
Yes
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergraph automated tests don't open, throw error
Does not happen in 9.x.x/Release
May affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it stops users' existing shadergraphs from opening.
Repro steps:
1. Open the Shadergraph test project
2. Go to Assets/Testing/IntegrationTests/Graphs/Math/Matrix/
3. Open the MatrixConstruction or MatrixSplit shadergraph
Expected result: the shadergraph opens
Actual result: the shadergraph doesn't open and an error is thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment