Search Issue Tracker
Fixed in 10.1.0-preview.3
Votes
0
Found in [Package]
Master (b866415201)
Issue ID
1269616
Regression
Yes
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergraph automated tests don't open, throw error
Does not happen in 9.x.x/Release
May affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it stops users' existing shadergraphs from opening.
Repro steps:
1. Open the Shadergraph test project
2. Go to Assets/Testing/IntegrationTests/Graphs/Math/Matrix/
3. Open the MatrixConstruction or MatrixSplit shadergraph
Expected result: the shadergraph opens
Actual result: the shadergraph doesn't open and an error is thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Add comment