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[Addressables] Groups build fail when a custom built path is used for an...
How to reproduce: 1. Open the user’s attached “AddressablesTestProject” project 2. Reimport the “Assets → TestRecompileScript” in ... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce: 1. Open the attached project "Case_1208938" 2. Navigate to Windows-> Asset Management and open the Addressable w... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce: 1. Open the attached "19.3 Packages.zip: Project 2. Click on Assets/AddressableAssetsData/AddressableAssetSettings... Read more
Non-duplicate assets are detected when analyzing Duplicate Bundle Depend...
Repro steps: 1. Open attached project 2. Go to Window/Asset Management/Addressables 3. In the Addressaables window, press "Analyze" ... Read more
[Addressables] [WebGL] Exceptions are thrown when using Addressables.Loa...
How to reproduce: 1. Open the attached project ("case_1176085-LoadTest.zip"), setting the platform to WebGL 2. Build Player Content ... Read more
Changing addressableNames doesn't trigger bundle rebuild
To reproduce: 1) Open attached project and scene 2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2" 3) Sa... Read more
[Addressables] Performance drop when adding assets to groups via script
How to reproduce: # Open the user attached “AddressablesPerformance.zip“ project # Go to Test > Add Addressables Vanilla # Go t... Read more
Shared Bundle Settings group and load path are ignored when building Add...
How to reproduce: 1. Open the attached “IN-87992” project 2. Open the Addressables Groups window (Window → Asset Management → Addr... Read more
[Addressables] Cache Clear Behaviour is reset when editing Asset groups ...
Reproduction steps: 1. Open the attached project "AddressablesBugs.zip" 2. Open the Assets/AddressableAssetsData/AssetGroups folder ... Read more
2022 02 20 TEST - 21
Steps r 5 5 6 7 7 Read more
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