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Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce:1. Open the project “IN_29193”2. Enter the Play Mode3. Observe the Console Expected result: “loaded main” is printe... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce:1. Open the attached project "Case_1208938"2. Navigate to Windows-> Asset Management and open the Addressable ... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce:1. Open the attached "19.3 Packages.zip: Project2. Click on Assets/AddressableAssetsData/AddressableAssetSettings.a... Read more
Non-duplicate assets are detected when analyzing Duplicate Bundle Depend...
Repro steps:1. Open attached project2. Go to Window/Asset Management/Addressables3. In the Addressaables window, press "Analyze"4. I... Read more
[Addressables] [WebGL] Exceptions are thrown when using Addressables.Loa...
How to reproduce:1. Open the attached project ("case_1176085-LoadTest.zip"), setting the platform to WebGL2. Build Player Content3. ... Read more
Changing addressableNames doesn't trigger bundle rebuild
To reproduce:1) Open attached project and scene2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2"3) Save ... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
[Android] [iOS] [IL2CPP] Occlusion culling does not work on Android when...
How to reproduce:1. Open the “ReproProject.zip“2. Open the “Boot“ scene3. Navigate to the “Edit > Project Settings > Player &g... Read more
[Addressables] Cache Clear Behaviour is reset when editing Asset groups ...
Reproduction steps:1. Open the attached project "AddressablesBugs.zip"2. Open the Assets/AddressableAssetsData/AssetGroups folder3. ... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
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