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Warnings "The referenced script on this Behaviour (Game Object '<null>')...
How to reproduce: 1. Open the project “IN_24945” 2. Open the “SceneTest” Scene in Assets 3. Open the “Addressables Group” window 4. ... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce: 1. Open the attached project "Case_1208938" 2. Navigate to Windows-> Asset Management and open the Addressable w... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce: 1. Open the attached "19.3 Packages.zip: Project 2. Click on Assets/AddressableAssetsData/AddressableAssetSettings... Read more
Non-duplicate assets are detected when analyzing Duplicate Bundle Depend...
Repro steps: 1. Open attached project 2. Go to Window/Asset Management/Addressables 3. In the Addressaables window, press "Analyze" ... Read more
[Addressables] [WebGL] Exceptions are thrown when using Addressables.Loa...
How to reproduce: 1. Open the attached project ("case_1176085-LoadTest.zip"), setting the platform to WebGL 2. Build Player Content ... Read more
Changing addressableNames doesn't trigger bundle rebuild
To reproduce: 1) Open attached project and scene 2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2" 3) Sa... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps: 1. Open the attached project "Bug addressables names" 2. Open the Addressables Groups window 3. Select Play M... Read more
Content Update Builds modify the static bundles when their naming has "U...
How to reproduce: 1. Open the attached “IN-34077.zip” project 2. Open the Addressables Groups window (Window → Asset Management → ... Read more
[Addressables] Stack Overflow warning messages in the Console window whe...
How to reproduce: 1. Delete the Library folder in the "case_1358397" project 2. Open that project 3. Observe the output in the Conso... Read more
[Addressables] "Exception: Reentering the Update method is not allowed" ...
Reproduction steps: 1. Open the attached user's Unity project "bug_tasks_and_sync_addressables.zip" 2. Enter the Play mode 3. Obser... Read more
All about bugs
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Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off