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[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
[VFX Graph] Particles do not collide with depth buffer when Physical Cam...
How to reproduce: 1. Open the attached package 2. Open ‘Repro’ Scene 3. Select ‘Main Camera’ GameObject 4. Tick ‘Physical Camera’ ch... Read more
VFX Gradients no longer support HDR values
Repro steps: 1. Create a VFX graph 2. Select the Color over Lifetime block in the output 3. Open the gradient and try setting any co... Read more
[Attributes] KeyNotFoundException when using an inherited attribute in I...
Repro steps: 1. Import the attached InheritIssue.vfx 2. Select Initialize 3. Observe the console errors Note: - Not 100% whether th... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce: 1. Create a new project with an HDRP template 2. In the Project window right-click > Create > Visual Effects > Vis... Read more
[Subgraph] Exposed Int with range slider throw Invalid CastFloat error w...
[Issue raised on the forums: https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-5590510] Repro steps... Read more
[VFX Graph] On assigning "New VFX" asset to converted Subgraph causes ed...
Editor quits along with StackOverflowException when "New VFX" asset is assigned to the converted Subgraph node using asset selector,... Read more
When a VFX Asset is dragged and dropped on a GameObject in the Scene vie...
Reproduction steps: 1. Open the user's attached project "DragDropBug.zip" 2. In the Project window open Assets/Scenes/BugTest.unity ... Read more
[VFX Graph] NotImplementedException error is thrown on selecting Copy Sh...
Editor throws NotImplementedException when Copy Shader option is selected by right-clicking on Visual Effect Master node when a proj... Read more
[VFX Window] Target GameObject attach button does not allow attaching a ...
Repro steps: 1. Open a VFX from the project folder that is not present in the scene 2. Make sure its Target GameObject window is clo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target