Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0
Issue ID
1344733
Regression
No
[VFX Graph] Particles do not collide with depth buffer when Physical Camera is used
How to reproduce:
1. Open the attached package
2. Open ‘Repro’ Scene
3. Select ‘Main Camera’ GameObject
4. Tick ‘Physical Camera’ checkbox in the Hierarchy
Expected result: Particles collide with environment GameObjects
Actual result: Particles do not collide with environment GameObjects
Reproduced with: 2021.2.0a21 (master)
Note: If particles collide after repro steps, Change Gate Fit to Vertical and Lens Shift a bit (about 0.3), it should reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
Resolution Note (fix version 12.0.0):
Fixed in 2022.1.0a6
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.11f1