Search Issue Tracker
Fixed in N/A
Votes
1
Found in [Package]
10.0.0-preview.27
Issue ID
1288444
Regression
Yes
When a VFX Asset is dragged and dropped on a GameObject in the Scene view it is parented to that GameObject
Reproduction steps:
1. Open the user's attached project "DragDropBug.zip"
2. In the Project window open Assets/Scenes/BugTest.unity
3. In the Project window go to Assets/Art/Particles, select the "ButterFlies.vfx" asset, drag it into the Scene view and drop it on the Terrain
Expected result: A new GameObject is created in the Hierarchy window when dragging and dropping the asset into the Scene view
Actual result: A new GameObject is directly parented to a GameObject the asset is dragged and dropped on in the Scene view
Reproducible with: 10.0.0-preview.27, 10.1.0 (2020.2.0b8, 2021.1.0a2)
Not reproducible with: 7.3.1, 7.5.1 (2019.4.12f1), 8.2.0, 9.0.0-preview.71 (2020.1.10f1)
Cannot test with: 2018.4.28f1 (errors with the VFX package)
Notes:
- This issue happens not only with the "ButterFlies.vfx" asset but with any VFX asset
- Creating a GameObject like a Cube or a Plane then dragging and dropping the VFX asset on it will create the same issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment