Search Issue Tracker
Fixed in 13.1.2
Votes
0
Found in [Package]
N/A (change trunk C++)
Issue ID
1381867
Regression
Yes
VFX Gradients no longer support HDR values
Repro steps:
1. Create a VFX graph
2. Select the Color over Lifetime block in the output
3. Open the gradient and try setting any color key to use HDR values
4. Observe HDR values are not supported
Expected outcome:
- An intensity slider to be available and HDR values to be adjustable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment