Search Issue Tracker
2D. You cannot input negative values for BoxCollider size from editor, b...
Steps: 1. Create object. 2. Add BoxCollider2D 3. Try to change Size valies to -1 It will automaticaly change it to 1e-5. You can se... Read more
Crtl+clicking anywhere in 2d scene will cause nullreference exception
1. hold down crtl key while clicking somewhere in 2D sceneview and you get error: NullReferenceException: Object reference not set ... Read more
Replace component feature doesn't work.
1. add polygon collider to sprite 2. add another polygon collider and when the pop up appears select 'replace' Observe how the poly... Read more
You can't see the edge collider when added to an empty sprite
1. add edge collider and 2d rigibody to empty sprite 2. create object it should collide with, fx box with 2D boxcollider Observe ho... Read more
"Clipping Planes" text in the Inspector is not yellow when both clipping...
"Clipping Planes" text in the Inspector is not yellow when both clipping planes are animated Read more
The documentation site has a lot of dead links
The documentation site has a lot of dead links: http://docs.unity3d.com/Documentation/Manual/index.html http://docs.unity3d.com/D... Read more
No gravity for enemies in 2D example project
Steps to reproduce : - import the 2D example project from the Asset Store - play the scene and notice the enemies do not fall on th... Read more
Asset Import dialog cancel button does not work
The cancel button in asset reimport dialog does not work when switching platforms. To reproduce: - Open any project that takes non-t... Read more
Animation Layer name is not used in the hash of a state under a sub-stat...
To reproduce: 1. Open any project 2. Create a new animation state machine 3. Create a new layer 4. In the new layer create a state ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder