Search Issue Tracker
Fixed in 4.5.3
Votes
0
Found in
4.5.0b7
Issue ID
603320
Regression
Yes
[WinRT] Private members are not initialized in serializable class
To reproduce:
1. Import "Final IK" from the asset store
2. Open scene "Driving"
3. Include the scene in the build and build for WP8
4. Open up the solution with VS
5. Deploy in debug mode. A NullReferenceException is thrown, call stack points to line 146 in "IKMappingSpice.cs" (if (spine.Length != spineBones.Length) spine = new BoneMap[spineBones.Length];).
If you continue through the exceptions the project runs but with errors in console and the mannequin does not behave like it should
Running in the editor works fine.
This is a regression from 4.3.4f1 - everything worked fine there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
- Sprite Atlas Asset UI issues
- Palette Settings link to the documentation isn’t working
Add comment