Search Issue Tracker
Fixed
Votes
0
Found in
4.6.0b8
Issue ID
603518
Regression
No
Sprite Packer documentation does not explain that sprites are split to different atlases by their compression
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all sprites that share the same format are packed together and the resultant atlas takes on the shared format setting (compression). Then provide some clear examples that show how sprites might be split between atlases based on different compression settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment