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[HDRP][XR] Hidden/HDRP/Blit shader does not compile for Stereo Instancing
The error below prevents me from building a Windows Standalone player with this configuration: Unity Editor and HDRP Template projec... Read more
Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce:1. Open the attached project named "Case_1218248"2. Open Project Settings -> Graphics and set the used SRP asset... Read more
Editor freezes on script recompilation when a custom window is open and ...
How to reproduce:1. Open the attached 'project-1215840.zip' project2. In the Editor select 'Bug' > 'Bug_Test'3. Make a change in ... Read more
[HDRP] Moving Directional Light in Play mode leaks memory when both Scen...
Steps to reproduce:1. Create and open a project with HDRP Template2. Make sure both Scene View and Game View are visible in the layo... Read more
Hard Crash when using Generic IComponentData struct that contains a Blob...
Steps to reproduce:1. Open User-supplied project2. Run the Sample Scene Expected: Unity does not crashActual: Unity hard crashes Rep... Read more
[Device Simulator] Slow Editor performance in Play Mode when Device Simu...
How to reproduce:1. Open the user's attached project ("Debug UI Perf.zip")2. Open the repro scene ("perfIssue")3. Enter Play Mode4. ... Read more
Multiple selected game objects with different names are renamed to <mult...
How to reproduce:1. Open the attached 'project-1218183.zip'2. Select all the object in the Hierarchy window3. In the Inspector windo... Read more
[Animation] Unable to create transitions between animation states in Ani...
-Unable to create a transition between animation states.-Unable to select Animation state due to this drop endpoint for transition i... Read more
Cloth bounds are updating even if Cloth.SetEnableFading(false) is called
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Open the "test.cs" script4. Modify the script to call... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
All about bugs
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Latest issues
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