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Hierarchy filter t:Button does not work
To Reproduce: 1. Open scene 'test' or any other scene with gameObjects which have Button components. 2. Type t:Button in hierarchy s... Read more
GzipStream and DeflateStream classes do not work on Windows
To Reproduce: 1. Open the attached 'GZipRepro.zip' on Windows. 2. Click 'Gzip Test Menu/Gzip Test' & '.../Deflate Test', notice ... Read more
Webplayer resizing broken on OSX when using Firefox and relative contain...
To Reproduce:1. Open index.html from the attached build (or any other build) using Firefox on OSX. 2. Try resizing the window, obser... Read more
Text from one text object renders inside other one
To reproduce this bug: 1. Open the 'renderBug' project2. The project has two text fields, one under another3. Observe the scene4. No... Read more
Game crashes in iOS when trying to access null object
When accessing a null object in a try/catch block, iOS app crashes Read more
Cartoon Race Cars package meshes throw ImportFBX error
Steps to reproduce:1. Download attached project or download whole package from asset store https://www.assetstore.unity3d.com/#!/con... Read more
going fullscreen moves game partially off screen
-e: when you switch from window mode to fullscreen the game gets moved partially off the screen -regression from 4.5.2f1 on Windows,... Read more
astcenc.exe tool requires Redistributable Package x86 installed
Building Android project with ASTC texture compression generates error message: Failed to execute 'astcenc.exe' on computers which d... Read more
AngryBots crash on Windows Phone 8.1 512MB Emulator
Steps to reproduce:1. Build AngryBots to a folder2. Open it with Visual Studio and deploy to WVGA 4 inch 512MB Emulator3. Play aroun... Read more
Windows Phone 8.1 player appears as MetroPlayerARM in Profiler
Steps to reproduce:1. Open any project.2. Deploy it to WP8.1 platform, with Internet capabilities enabled3. Open Profiler window, se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS