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0
votes
Duplicate

Build & Run for WP8.1 does not load native plugin

WP8.1

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Aug 04, 2014

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Version/s: 4.5.2p3

Build&Run for Phone 8.1 sdk fails to load native plugins. It throws an error that can be seen if using a development build. Depl... Read more

0
votes
Fixed

Editor reports if arrays with generic element types that can cause crash...

WP8

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Aug 04, 2014

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Version/s: 4.5.2p3

Fix: Editor will not stop the build after such array is found Read more

0
votes
Duplicate

Issues with broken prefab positions when instantiating

UI

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Aug 04, 2014

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Version/s: 4.6.0b15

To reproduce this: 1. Open "BasicSceneRegular" scene2. Hit play3. Observe that the "MinigameScoreBoxTemp" is in the centre of the sc... Read more

0
votes
Fixed

Popup menu showed is misplaced if the object selection window is moved.

Editor - Other

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Aug 04, 2014

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Version/s: 5.0.0a18

To Reproduce: 1. Click on any object picker field (flare on directional light for example). 2. Drag the the window to the middle of ... Read more

2
votes
By Design

[SelectionBase] attribute on parent GameObject does nothing when prefab ...

Scene/Game View

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Aug 04, 2014

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Version/s: 4.5.2f1

To reproduce:1) Make two gameObjects and give them a child which you can click in sceneview easily, for example, Sphere2) Make one o... Read more

0
votes
Fixed

[TextMesh] Editor crashes when setting 1000 Font Size (Windows, 5.3)

Graphics - General

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Aug 03, 2014

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Version/s: 4.5.2f1

Steps to reproduce:1. Create new project2. Add 3D Text game object to scene3. Enter "1000" into "Font Size" field4. Crashes inside F... Read more

0
votes
Fixed

Adding a Layout Group component and then 'Undo'ing' removes the componen...

UI

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Aug 03, 2014

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Version/s: 4.6.0b15

To reproduce this bug: 1. Open new project2. Create 'Text' UI object3. Duplicate it4. Add 'Horizontal Layout Group' to the Canvas5. ... Read more

0
votes
Fixed

SpeedTree example tree's LOD values do not match observed LOD thresholds

Speedtree Integration

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Aug 02, 2014

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Version/s: 5.0.0a19

The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more

0
votes
Fixed

Actual LOD thresholds differ vastly from LODGroup settings

Camera

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Aug 02, 2014

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Version/s: 5.0.0a19

The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more

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