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Universal shader: incorrect shading of scaled in one dimension spheres/c...
1) What happenedUniversal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using the... Read more
Windows Standalone runs on left-most screen
When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more
Can't drag Any State after maximizing/minimizing Animator window
To reproduce:1. Open attached project2. Open test scene3. Open animator window4. Press Shift and Space buttons to maximize animator ... Read more
Universal shader: Detail mask 'understands' only transparent areas of it...
1) What happenedUniversal shader: Detail mask 'understands' only transparent areas of its texture 2) How can we reproduce it using t... Read more
GetComponents (with interface) does not work if the interface is specifi...
var components = new List <Component>();t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ object... Read more
Rich text inside a UI.Text object sets the font size to 13 if the text i...
To reproduce:1. Open attached project2. Open example scene Notice that rich text inside a UI.Text object sets the font size to 13 if... Read more
IMGUI Labels wrap improperly when styled bold and beside a flexiblespace
When rendering an IMGUI GUILayout.Label inside a horizontal layout containing a FlexibleSpace, if a style is applied to the Label wh... Read more
profiler doesn't connect when you connect by ip by typing "localhost"
profiler doesn't connect when you connect by ip but type in "localhost" (it does connect with 127.0.0.1) To reproduce:1. Open unity2... Read more
Impossible to move few Animation Events at once on timeline of animation...
How to reproduce:1. Open the attached project"AnimationEvent"2. Open "test" scene (which has Empty GameObject, created Animation wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS