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0
votes
Not Reproducible

[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO

XR SDK

-

Dec 28, 2018

-

Version/s: 2018.2.6f1

To reproduce: 1. Add attached TestShader.shader to your project 2. Build and install to Oculus GO 3. Launch application and observe... Read more

0
votes
Won't Fix

Managedheap.usedsize memory leak when using a huge mesh if set to Static

IL2CPP

-

Jan 01, 2019

-

Version/s: 2017.4.0f1, 2018.3.0f2

Steps to reproduce: 1. Open user-supplied project and the MemLeakTest Scene 2. Make sure the "Hex Ground 01" in Hierarchy window is ... Read more

0
votes
Not Reproducible

[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder

Linux

-

Jan 01, 2019

-

Version/s: 2018.3.0b8

To reproduce: 1) Create a new project 2) Install Probuilder package 3) Create a new shape (the default cube will work) 4) Select one... Read more

0
votes
Fixed

Facebook Gameroom target uses Standalone target player settings and fail...

Facebook Gameroom

-

Jan 04, 2019

-

Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Create a new project 2. Switch to Facebook target 3. Set Scripting backend to IL2CPP in Standalone target set... Read more

0
votes
Not Reproducible

[Android] Graphics DrawTexture performance regression in 2018.3.0a2 when...

Mobile Graphics

-

Jan 06, 2019

-

Version/s: 2018.3.0a2, 2018.3.0f2

To reproduce: 1. Open the QA's attached project 2. Build and run on mobile Actual: Frame rate becomes 8 times lower after the regre... Read more

0
votes
Fixed

[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...

Package: Addressables

-

Jan 10, 2019

-

Version/s: 0.5.3-preview

[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more

0
votes
Not Reproducible

Errors are spammed and it is impossible to Generate Lightning when using...

Version Control

-

Jan 10, 2019

-

Version/s: 2018.3.0a11, 2018.3.1f1, 2019.1.0a9

How to reproduce: 1. Create a new project 2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode to use Per... Read more

0
votes
Fixed

Crash on TextRenderingPrivate::NativeTextGenerator::GetRectInString

Themes

-

Dec 27, 2018

-

Version/s: 2019.1.0a10, 2019.1.0a12

How to reproduce: 1. Open the attached project Actual result: Unity crashes. Notes: The issue is not reproducible if TextMeshPro p... Read more

1
votes
Fixed

[macOS] Screen.SleepTimeout setting does not change when being changed v...

MacOS

-

Jan 15, 2019

-

Version/s: 2017.4.0f1, 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open tester-attached project(ScreenSleepTimeout) and 'SampleScene' scene 2. Enter Play Mode 3. Check the Consol... Read more

0
votes
Not Reproducible

Crash on strnlen when exiting Play mode while networking server is active

Networking

-

Dec 19, 2018

-

Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Enter Play Mode 4. Press Launch Server 5. Pr... Read more

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