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[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce: 1. Add attached TestShader.shader to your project 2. Build and install to Oculus GO 3. Launch application and observe... Read more
Managedheap.usedsize memory leak when using a huge mesh if set to Static
Steps to reproduce: 1. Open user-supplied project and the MemLeakTest Scene 2. Make sure the "Hex Ground 01" in Hierarchy window is ... Read more
[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder
To reproduce: 1) Create a new project 2) Install Probuilder package 3) Create a new shape (the default cube will work) 4) Select one... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce: 1. Create a new project 2. Switch to Facebook target 3. Set Scripting backend to IL2CPP in Standalone target set... Read more
[Android] Graphics DrawTexture performance regression in 2018.3.0a2 when...
To reproduce: 1. Open the QA's attached project 2. Build and run on mobile Actual: Frame rate becomes 8 times lower after the regre... Read more
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
Errors are spammed and it is impossible to Generate Lightning when using...
How to reproduce: 1. Create a new project 2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode to use Per... Read more
Crash on TextRenderingPrivate::NativeTextGenerator::GetRectInString
How to reproduce: 1. Open the attached project Actual result: Unity crashes. Notes: The issue is not reproducible if TextMeshPro p... Read more
[macOS] Screen.SleepTimeout setting does not change when being changed v...
How to reproduce: 1. Open tester-attached project(ScreenSleepTimeout) and 'SampleScene' scene 2. Enter Play Mode 3. Check the Consol... Read more
Crash on strnlen when exiting Play mode while networking server is active
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Enter Play Mode 4. Press Launch Server 5. Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScreenCapture.CaptureScreenshot renders blocky artifacts when Super Size is greater than 1
- Multiplication and division operators do not work with Vector3 and Vector4 types when multiplied by the same type
- Lens Flare VFX is duplicated when observed through a VR Headset
- Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
- Leading bracket is left behind on the previous line when text wraps in TextMeshPro