Search Issue Tracker
By Design
Votes
0
Found in
2021.2.0a20
2021.2.0b15
Issue ID
1370611
Regression
Yes
[URP] Blue flash becomes visible for a moment while 2D URP project template loads
How to reproduce:
1. Open Unity Hub;
2. Click “New” in “Projects” section;
3. Select “2D URP” template enter project name and click “Create”;
4. Once project loads, observe Scene View.
Expected result: Scene View should be presented without any blinking.
Actual result: Blue flash becomes visible for a moment.
Reproducible with: 2021.2.0a20, 2021.2.0a21, 2021.2.0b15;
Not reproducible with: 2021.2.0b1, 2021.2.0b14, 2022.1.0a1, 2022.1.0a11;
Could not test with: 2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0a19 (2D URP template not available).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Resolution Note:
This is by design since the default behaviour would be to enable Async Shader Compilation
https://docs.unity3d.com/Manual/AsynchronousShaderCompilation.html