Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2022.1
2022.1.0a11
Issue ID
1370679
Regression
Yes
Lightmap exposure field doesn't accept negative values after typing positive numbers into it
Steps to repro:
1. Open the attached project and "SampleScene" scene;
2. In the Scene view expand Editor visualizations dropdown and open Baked Lightmap visualization filter;
3. In the Scene view input any valid positive integer value to the Lightmap Exposure field (e.g. "5");
4. In the Scene view input any valid negative value to the Lightmap Exposure field (e.g. "-5").
Expected result:
The lightmap exposure is updated to the previously typed negative value ("-5").
Actual result:
The lightmap exposure is updated to the positive value of the typed number ("5"). See attached repro video.
Regression introduced somewhere in between Versions 2020.3 and 2022.1
Notes:
- Reproducible in Version 2022.1.0a11;
- Not reproducible in Version 2020.3.20f1;
- Couldn't test in 2021.2, as the Lightmap exposure window is not visible in that version because of the known unrelated issue;
- Not reproducible if typing negative numbers after initially opening the Baked Lightmap tab; reproducible only after having previously typed positive value into the Lightmap Exposure field;
- Reproducible on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment