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[iOS] 12.1.2 apps cannot consume as much memory as iOS 11.x apps
To reproduce: 1. Open users attached project "MemTest.zip" 2. Build for iOS 3. Deploy the Xcode project to iOS device Expected resu... Read more
Some models have missing submeshes when imported as .obj
Reproduction steps: 1. Open attached project ("SubMeshBug") 2. In the Project window, select "Ray Dagger" asset -- In Inspector wind... Read more
[macOS][Bolt] Non-root MenuItems do not show up in Window menu
To reproduce: 1. Download attached project “MenuItemTest.zip" and open in Unity 2. Close "Bolt" window when it popups 3. Press Wind... Read more
Media becomes unavailable after unloading related Asset Bundle
In addition: on Mac, no errors are thrown when video loading fails To reproduce: 1. Open user's attached project, scene "TestAtlasO... Read more
[iOS] iPad 6th generation is identified as iPadPro10Inch2Genor or iPadUn...
To reproduce: 1. Open attached project "Missing iOS Device.zip" 2. Build for iOS 3. Deploy Xcode project to an iOS device Expected ... Read more
Editor doesn't handle DLL files created with an earlier version than the...
Reproduction steps: 1. Open "NetIlRepro.zip" project 2. Enter Play mode 3. Notice Error in Console 4. Build and Run Standalone Play... Read more
Subsequent animation transitions are cut short after interrupting an ani...
How to reproduce: 1. Open user-submitted project (ANIMATOR_CURRENT_INTERRUPT) 2. Select the 'xbot' GameObject in the Hierarchy windo... Read more
Unity Editor freezes when loading scenes with LoadSceneMode.Additive whi...
How to reproduce: 1. Open the attached project ("case_1104986-TheLuministProject_Polish.zip") 2. Open the repro scene ("Scenes/repro... Read more
"Warnings: Internal: JobTempAlloc has allocations that are more than 4 f...
To reproduce: 1. Open attached project 2. Open "GameScene" scene 3. Enter the Play Mode 4. Observe console Reproducible with: 2018.... Read more
[VR] Oculus GO 360 video freezes after multiple scene reloads
To reproduce: 1. Build and run user's attached project on Oculus GO 2. Leave the build running for approximately 10 minutes 3. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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