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[macOS][LWRP] Shader graph isn't showing shader preview when using High ...
How to reproduce: 1. Open the attached "Shader Test.zip" folder 2. Go to Assets and double click on "TestTest" shader to open Shade... Read more
[XR][LWRP] Stereo separation of eye textures is incorrect when using Day...
How to Reproduce: 1) Create a new project using the LWRP template. 2) Set Daydream or Cardboard as the first item in the SDK list. 3... Read more
UnityWebRequestMultimedia.GetAudioClip throws a 404 error if there is a ...
Steps to reproduce: 1. Open "WebRequestMultimedia" project 2. Go into play mode Expected result: both paths should return the audio... Read more
Sprite.OverridePhysicsShape raises an error when using it in Editor Mode
Repro Steps: 1. Open attached "UnityBug.zip" project 2. Press on the "TrollRuntSprites" Spritesheet in the Project view 3. In the In... Read more
Special folders and script compilation order is wrong when compiling Edi...
Repro steps: 1. Open the attached "CompilationOrderIssue.zip" project 2. Make sure that Plugins > Editor => "EditorScript" is an Edi... Read more
EventSystem/Physics2DRaycaster do not take SortingGroup components into ...
How to reproduce: 1. Open attached project 2. Observe that the white toggle is visually layered behind the red toggle due to the Sor... Read more
[UWP] Caret position cannot be changed using mouse and text is only appe...
How to reproduce: 1. Open the attached project 2. In the Build Settings, switch the Target Platform to UWP 3. Build the project 4. O... Read more
[UI] Image Mask's "Show Mask Graphic" property state does not animate, a...
Image Mask does not animate according to the "Show Mask Graphic" property's toggle value, although value changes in the inspector. ... Read more
WebGL project with custom template doesn't have a "TemplateData" folder ...
Reproduction steps: 1. Set-up Jenkins 2. Set-up GitHub Project 3. Try to build the Project with Jenkins Expected Result: The WebGL... Read more
GPU Lightmapper bug
1. What happened High geometry density such as trees and foliage on modified terrain result in unusable lightmap results when usin... Read more
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