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-e 1) When trying to drag&drop some sprite images into the Hierarchy Uni...
To reproduce:1. Open attach project2. Open Development scene3. Fold in all of the sprites in project view4. Select the first four sp... Read more
No shadows are drawn in Editor when platform is set to Windows Phone 8
Since shadows were disabled due to driver issues on some devices, it would be reasonable to enable shadows and give a warning that s... Read more
Sprites get corrupted after packing
To reproduce:1. Open attached project2. Open development scene3. Enter play mode4. Leave play modeExpected result: Sprites revert to... Read more
Duplicate pages of Blend Trees
Duplicate pages of Blend TreesThe paths are: Unity Manual -> Animation -> Animation Overview -> Mecanim Animation System -&... Read more
RectTransform.position.Set does not work
To reproduce:1. Open "New Unity Project 52"2. Open scene test3. Enter play mode4. Notice that the position of the button does not ch... Read more
Memory is never released in GLES 3.0 graphics level when using RenderTex...
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e0... Read more
Specific custom outline shader does not work in landscape application or...
If you are using some kind of outline shader, you can follow these steps to see if this issue also applies to you. Steps to reproduc... Read more
BuildPipeline uGUI Warnings
To reproduce:1. Download the project from #5932932. Build the project (Build target OS X)3. Observe the consoleExpected result: No w... Read more
Triangle & quad Sprites can generate far too many vertices
To reproduce:1. Open the attached project2. Open the scene view3. Set the view to "Wireframe"4. The right sprite ("night_bg_lowerrig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance