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RPC is not implemented on WP8
There are no plans to implement this feature. Read more
No progress bar with Cancel button, when re-importing a single asset
- Open attached project - Right-click on the "30MinuteLongNoiseStereo" audio file - Select Reimport - Observe that the audio file is... Read more
Deformed wheel rotation does not work correctly
Repro steps: 1. Open project "wheelRotation.zip"; 2. Play the scene; 3. For details, check out user's description or watch video bel... Read more
Colliders don't interact with rigidbody that is in the sleep mode
Start the scene. Script MovePlane attached to plane object will wait few moments , that cube on top of it will stop entirely. Then p... Read more
Image Effect Documentation button not working
Steps to reproduce : - import the following Image Effects : Ambient Obscurance Bloom (Optimized) Blur (Optimized) ... Read more
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD 2. Go to lightmapping and while having the window open select on of the children of the LOD object 3. G... Read more
Wrong lightmaping the terrain - weird squares on the terrain
1) What happened Wrong lightmapping the terrain On using different lights in scene weird squares appears on the terrain 2) How can ... Read more
Renaming asset in the editor should not result in reimport
Seems reasonable if done from OS, but if asset is renamed inside of Unity can't we track that? Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project - change "Texture Type" of "Mountains" asset from "Texture" to "Normal map" - click Apply Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to macOS after restarting the Editor
- Component logo icon is poorly visible in a query build mode then light editor theme is selected
- NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle
- Component titles in the tooltips are presented in a code strings instead of human language
- NavMeshObstacle with a large height does not block the agent path everywhere within the obstacle border