Search Issue Tracker
Assets imported from older version packages are not forced to be seriali...
Steps to reproduce:1. Open attached TextMetadata project. It has asset serialization set to be Forced Text. This can be checked by o... Read more
Calling WebCamTexture.GetPixel(..) after .Play() causes a crash (OSX)
To Reproduce: 1. Open the attached 'repro453p1.zip' & run scene 1.2. Observe that Unity crashes on the second WebCamTexture.GetP... Read more
SampleAnimation doesn't update the position value when a curve only has ...
To Reproduce: 1. Import the attached packagae 'repro.unitypackage' & and add 'CurveTest' prefab to the scene. 2. Make sure that ... Read more
Changing Sprite Mode on a Sprite causes all instances of a Sprite used i...
To reproduce this bug: 1. Open the attached project2. Open GUISpriteRepro scene3. Select GUIButtonDefault in the project view4. Chan... Read more
In ScrollEvent script reference page, link to UnityEvent is wrong and le...
To reproduce:1) Go to file:///C:/Program%20Files%20(x86)/Unity4.6.0b16/Editor/Data/Documentation/html/en/ScriptReference/UI.Scrollba... Read more
Building android project with ASTC setting gives error
Building android project with ASTC setting gives this error message: 'destWidth % 4 == 0 && destHeight % 4 == 0' Read more
Building non development WP8 player results in broken PDB files
Steps to reproduce:1. Open any project which has at least one script in it2. Build it to a folder with Development Build unchecked3.... Read more
Universal shader: Cutout tiling error when shaded by other object
1) What happenedUniversal shader: Cutout tiling error when shaded by other object, with Forward rendering 2) How can we reproduce it... Read more
Inspector Text is garbled while scripts are being compiled
Steps to reproduce:1. Download attached project2. Open "John" scene3. Select GameObject4. Open Bad Script and edit it to have a synt... Read more
Locking the Inspector window breaks it
To Reproduce: 1. Open the attached project & select the sphere object.2. Lock inspector & play.3. Observe 'the MissingRefere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS