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Won't Fix

Votes

0

Found in

4.5.0f6

Issue ID

610288

Regression

Yes

Shader compiler hangs on 4.5 in SpaceGraphicsToolkit package shaders

Shaders

-

Shader compilers run out of memory in some shaders of SpaceGraphicsToolkit package. Seemingly a regression in 4.5.x; worked in 4.3.

Comments (1)

  1. Aras

    Sep 05, 2014 10:11

    So in 4.5 we made Cg shader compiler report errors on correct line numbers by changing the way shader #includes are processed. However, this particular set of shaders has really convoluted way of #includes, that somehow makes Cg go into "leak a ton of memory!" mode outside of our control.

    I'm afraid there's not much we can do here :(

    Good thing is, in 5.0 we mostly got rid of Cg, so things should be better.

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