Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.1f3
Issue ID
616179
Regression
Yes
Symbols (PDB) no longer being shipped for non-Development Windows
Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of the player (i.e. both 32bit and 64bit, and both Development and Release builds).
In 4.5.1 the file structure in PlaybackEngines has changed and now both win32_nondevelopment and win64_nondevelopment players no longer include symbols.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
RPGCoder
Oct 21, 2015 01:07
I have Unity 5.1.4f1 installed and there are no PDBs for the non-development versions. Which version of Unity 5 was this fixed in?