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Fixed in 4.6.X
Votes
4
Found in
4.6.0b18
Issue ID
630847
Regression
No
uGUI allocates memory on each frame in 2 places
uGUI seems to allocate memory each frame for Canvas.SendWillRenderCanvases() and EventSystem.Update()
To reproduce:
1. Create a new project
2. Add a canvas
3. Add a panel to the canvas
4. Enter play mode and open up profiler. Inspect the cpu usage and select either "EventSystem.Update()" or "Canvas.SendWillRenderCanvases()"
5. Notice that the GC allocation in the profiler - 52 and 100 bytes are being allocated each frame
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