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uGUI project layout groups scene is misaligned in play mode
To reproduce:1. Open attached project. It is the uGUI example project2. Open scene "Layout Groups"3. Enter play mode4. Notice how th... Read more
uGUI buttons stay selected on WP8
To reproduce:1. Import attached project. It is the example uGUI project2. Add the "Menu 3d" scene to build settings3. Build & ru... Read more
Shadows are pixelated on WSA player
Steps to reproduce:1. Download attached project2. Run it on Windows Phone 8.1 or Windows Store Apps ARM device3. Change quality sett... Read more
Having Postprocessing effects in a scene with more than a single camera ...
To Reproduce: 1. Build the attached project to iOS. 2. Click 'On Secondary Camera' notice that the fps is nearly 10x lower and the r... Read more
The UI jitters when attempting to pan the camera
To reproduce this bug: 1. Open the attached project2. Open the 'Main' scene3. Run the game4. Try to pan the camera by clicking and d... Read more
The collision objects that are assigned to the buttons stay detectable o...
To reproduce this bug: 1. Open the attached project2. Open scene 'Game Scene'3. Build&play the scene on the WebPlayer4. The coll... Read more
NotificationServices.RegisterForRemoteNotificationTypes is not working o...
1) What happened NotificationServices.RegisterForRemoteNotificationTypes no longer works on iOS8 2) How can we reproduce it using th... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce:1. Open attached project2. Open Test scene3. Select cubemap_arctic in project view4. Check/Uncheck Mipmaps checkbox and... Read more
If TouchScreenKeyboard.hideInput = true and Android is 4.3 or newer, you...
If Android version is 4.3 or newer, you cannot write special characters like german umlauts or euro symbol while TouchScreenKeyboard... Read more
[Mesh, Graphics] Particle system meshes will only work with exactly one ...
Trying to use a particle system with Render Mode "Mesh" and Hellephant from Unite 2014 Training Day project and get this error: Part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS