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iPhone: Xcode says illegal character when using some symbols
To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'. 2. Build will fail. Expected: 1. Unity should... Read more
Audio Importer Inspector preview forgets settings on apply
Audio Importer Inspector preview forgets settings on apply. EXPECTED: All audio preview settings should be remembered. Optimally p... Read more
Unity displays empty string in console when the string has special chara...
When printing message with special characters Unity doesn't display the message in Editor-console, but you can see the message in Co... Read more
Locked inspectors aren't remembered between runs of Unity
Locked inspectors aren't remembered between runs of Unity Because the Inspector is used for practically everything, the ability to ... Read more
Dialogs open on wrong monitor in multi monitor setup (Windows)
Dialogs are opened on the main monitor. EXPECTED: Dialogs should open on the monitor with Unity's main window. REPRO: 1. Make sure... Read more
Terrain: trees should use the GO transform when placed on terrain
Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creat... Read more
AnimationState Wrap mode dropdown: "Clamp" should read "Once"
WrapMode.Once returns Clamp. Repro: 1- download, extract, and open attached project 2- select Main Camera 3- press play 4- observe ... Read more
Popup list is positioned incorrectly in Editor Window
To Reproduce: 1. Open tha attached project. 2. Go to Menu -> Popup Bug -> Open Window. 3. Select the "Second" -> "ten" subitem in th... Read more
We should collect FBX exporter errors and warning during conversion
Attached mesh looks corrupt when imported from FBX. FBX exporter gives a bunch of warnings and one error when exporting it. The erro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow