Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
575954
Regression
No
DrawDefaultInspector() doesn't work properly
To reproduce:
1. Open a project
2. Open a scene with an object that has a sprite renderer
3. Click on the game object in the hierarchy view
4. Take a careful look at sprite renderer component in the Inspector
5. Delete "Editor" folder from the project view
6. Look at sprite renderer component again - now it looks different.
Editor folder includes only one script with DrawDefaultInspector()
Resolved as By Design since SpriteRenderer has a build-in custom Editor. DrawDefaultInspector shows the GUI the same as if there was no custom Editor. This looks different from the custom Editor GUI.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
JeromeJ
Mar 10, 2018 16:42
DrawDefaultInspector DOESN'T show the custom editor. It shows the Debug mode one which doesn't contain the same info/utilities, some are missing (like the Order in layer)