Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
575954
Regression
No
DrawDefaultInspector() doesn't work properly
To reproduce:
1. Open a project
2. Open a scene with an object that has a sprite renderer
3. Click on the game object in the hierarchy view
4. Take a careful look at sprite renderer component in the Inspector
5. Delete "Editor" folder from the project view
6. Look at sprite renderer component again - now it looks different.
Editor folder includes only one script with DrawDefaultInspector()
Resolved as By Design since SpriteRenderer has a build-in custom Editor. DrawDefaultInspector shows the GUI the same as if there was no custom Editor. This looks different from the custom Editor GUI.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
JeromeJ
Mar 10, 2018 16:42
DrawDefaultInspector DOESN'T show the custom editor. It shows the Debug mode one which doesn't contain the same info/utilities, some are missing (like the Order in layer)