Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0f4
Issue ID
575843
Regression
No
[Hang] High particle lifetimes and prewarm causes unity to hangup when editing the particles
To reproduce:
1. Create a new object and attach a particle system to it
2. Set the lifetime of the particles to 50000
3. Enable prewarm - Unity hangs for about 30 seconds
4. Any other changes to the particle system causes further hangups
Note: hitting "Stop" in the particle effect window in scene view solves the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Add comment