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Antialiasing isn't working in a Flash build
1 Open scene "Scene" 2 Build for Flash 3 Run in browser and look for antialiasing. Read more
The last particle position of a particle system often has a different be...
Steps to reproduce : - open the scene - in the Hierarchy click on the object named bb43 - notice that the color changes rapidly in... Read more
The particle ID changes when one of the sorting mode is enabled
Steps to reproduce: 1 Open the scene named "lightsscripts" 2 Press play 3 you can clearly see that in "fire1" the lights are flicker... Read more
Stretched Billboard particles improperly offset from emitter
Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle... Read more
[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...
1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more
Lights per particle are only created within Camera range.
It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce: 1. Open the lightsscripts scene. 2. Press play, go... Read more
Baked lightmaps have wasted/empty space.
1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more
Level data is reported as corrupted in Unity 4.0.0f7
Works fine in 3.5.6 Steps to reproduce: Build the project for Windows x86 with "development built" checked. This is needed only to s... Read more
hlsl2glsl: atan2 is broken with negative value on iOS
To reproduce: 1. Open project trunk 2. Open CooldoownPieMasked shader 3. Use lines 83 and 86 instead of 84 and 87 4. Build on iOS, a... Read more
On iOS GC.Collect blocks Fmod sound playback
To reproduce: 1. Open project GC_Fmod_check 2. Add sinwave_44100Hz_stereo_10sec sound to Cube in main scene 3. Increase Num Block on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused