Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.5.0a5
Issue ID
585418
Regression
No
Contextual menu is placed badly when "Select" dialog is invoked
To reproduce:
1. Create a new project
2. Select the main camera
3. Click on the circle that's on the right of Camera component Target Texture field
4. Now click on the component settings button (a small wheel that invokes a contextual menu and is located in the top of the component tab).
5. See that the contextual menu is located near the dialog that we had previously opened, not near the wheel icon.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment